Spells are divided into subclasses according to their use. Enhancements, Protections, Attacks, Helpers, Curses, Outlaw, Other, and Special. The tables are divided into spell name, number of pages in the book (which is how much magic you need to obtain the spell from the witch) and a brief description of the spell.
Magic is obtained from the witch. Go to her with a sufficent magic stat and rings.
Some spells and abilities are only avaliable through other in-game means.
|Detect Invisible||11||See invisible thanes/monsters|
|Super Hero Wizard||1000||Allows you to kill the dragon|
|Morph||1024||Change into another thane/monster|
Note: There is some speculation that a berserk book may not exist in the new Grendel's Cave 2.0.
|Protection from Sapping||13||Protects against Strength Sapping Damage|
|Protection from Poison||13||Protects against Poison|
|Protection from Paralysis||13||Protects against Paralyzing Touch|
|Resist Magic Missle||15||Resistance to Magic Missle attacks|
|Protection from Stone Touch||21||Protects against Stoning Touch|
|Protection from Fire||25||Protects against Fire|
|Protection from Gas||29||Protects against Gas Breathing|
|Protect from Magic Missle||31||Protection against Magic Missles|
|Protection from Web||33||Protects against Spin Web|
|Stability||255||Protects against Quake|
|Concentration||512||Protects against Mind Damage|
|Meditation||1024||Protects against Ugliness|
|Protection from Magic||2000||Protects against Magic|
Note: The Witch says there is a trick to getting Stability, Concentration, and Meditation.
|Paralyzing Touch||13||Paralyzes Opponent|
|Poison Damage||13||Poisons Opponent|
|Strength Sapping Damage||13||Saps Strength of Opponent|
|Sickening Damage||15||Sickens Opponent|
|Throw Fire Ball||15||Throws Fire Ball at Opponent|
|Stoning Touch||21||Turns Opponent to Stone|
|Gas Breathing||29||Belches Gas at Opponent|
|Quake||33||Stomps Opponents Magic/Spells|
|Siren Song||33||Sing Saps Opponent Stats|
|Spin Web||33||Enshrounds Opponent in Webs|
|Fire Breathing||97||Belches Fire at Opponents|
|Mind Damage||150||Hurts Opponents|
|Throw Lightning Bolt||193||Throws Lightning at Opponents|
|Ally Trees||11||Allies a Tree|
|Conjure Water||17||Conjures a Water Elemental|
|Conjure Earth||21||Conjures an Earth Elemental|
|Conjure Wind||23||Conjures a Wind Elemental|
|Conjure Fire||33||Conjures a Fire Elemental|
|Monster Taming||65||Tames Hostile Monster|
|Writing||*||Allows you to write runestones|
Note: The level required for writing varies based on the Kingdom type.
|Fire Kills||n/a||Fire attacks will kill you instantly|
|Light Sick||n/a||Fire/Sun chars your skin|
|Vulnerable to Elves||n/a||Elves will hit/kill you easier|
|Web Wounds||n/a||Webs will subtract from your endurance|
Note: Thanes aren't the only ones with curses.
|Quick Bow||31||Allows rapid fire of Missle Weapons|
|Throw Boulders||31||Allows throwing of Boulders|
|Spelunking||33||Tells your current Location|
|Walk Through Walls||129||Pass through Walls|
|Ugliness||400||Makes your thane Ugly|
|Spying||100||Allows you to see all of a thane's info/items|
|Thievery||1,000||Allows you to steal from shops|
|Pick Pocketing||10,000||Allows you to steal an item from a thane/monster|
Note: There are some drawbacks to being an outlaw.
With the expansion of Grendel's Cave, comes new spells and new uses.
|Chanting||Allows you to chant at the wall|
|Cosmonaut||Allows passage into Asgard|
|Fishing||Allows you to fish|
|Horse Whispering||Allows you to whisper to horses|
|Ice Walking||Allows you to walk on the ice|
|Masonry||Allows you to build a wall|
|Mist Walking||Allows you to walk in the mist|
|Swimming||Allows you to swim|
|Weaving||Allows you to weave fishing line|
Note: There are special ways to acquire these spells in-game. It's up to you to figure that one out.